Geoxide is an embeddable AI assistant that connects to your building models, GIS layers, and maps and understands them — so you can ask questions in plain language and watch the answers light up on a live 3D globe.
A technology preview — no public demo running right now. Want a live walkthrough? Reach out.
One question. Your answer. On the map.
Type questions the way you'd ask a colleague. No query languages, no GIS expertise, no training required.
Answers don't just appear as text — they light up as layers and 3D models on a live map, so you instantly see the where, not just the what.
Building models and geographic features, unified. Ask questions that span both — floors, walls, parcels, roads, utilities — all at once.
The chat assistant and the 3D globe, working on real BIM + GIS data.
Screenshots from a development build. Want to see it run on your own data? Get in touch.
Built from the ground up in Rust — embeddable, render-independent, and provider-agnostic.
An async Rust agent does tool-calling over your data — SQL, spatial queries and semantic search — turning a plain-language question into a precise answer.
A bespoke LOD globe renderer built on Bevy + WebGPU, with floating-origin precision. Compiles to a Cesium-like wasm/JS library you can drive from any web host.
Industry-standard IFC files are parsed, georeferenced, and exported to 3D meshes — query rooms, walls, beams, columns and slabs by name, type or property.
Geographic features and embeddings live in PostGIS. The agent connects with a strictly read-only role — your data stays where it is, never copied or migrated.
TypeScript and Rust SDKs over a shared wire protocol — token streaming, typed map actions, reconnect. Drop the chat into your own app and map renderer.
Designed to run on-premise, inside your own environment — your data never leaves it. Bring your own AI provider: Anthropic Claude, any OpenAI-compatible API, or local models.
I'm Rafael Gaitán — a software engineer specialised in 3D graphics, geospatial systems and real-time rendering, with two decades building high-performance visualization and simulation software. Geoxide is my take on what a modern, AI-native interface to BIM + GIS data should feel like: fast, embeddable, and honest about where your data lives.
Every layer here — the agent, the IFC pipeline, the spatial backend and the custom WebGPU globe — was designed and built end-to-end in Rust. I'm available for consulting and freelance work around 3D/geospatial visualization, rendering engines, and AI-assisted data tooling.
Interested in Geoxide on your own data, or in working together? I'd love to hear from you.